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译文:声频中的哲学

译者:luxury  时间:2008-05-15

怀疑主义者在其它领域中会发现一些奇思妙想,而你也许认为,一门以其科学性为特征的学科,比如说声频工程,会不受这些想法的影响,那你可就错了.我已经当了35年的职业声频工程师和乐师,在这35年中,我发现很多最离谱的伪科学声频材料也出售给了顾客,这些顾客中甚至包括本应该很清楚这些把戏的声频工程师。在这些材料中,使用了一些听起来很科学、很专业的术语,这能将那些未受过教育的人搞得稀里糊涂,而实际上,这些材料就是在胡扯!就是替代疗法的宣传也没吹成这样.受到这些伪科学的影响,音响迷们喋喋不休地争论一些五十年、甚至更早以前就已经公认了的最基本的科学真理.人们花费数千美圆来购买那些看上去精致复杂的电线,而这些电线实际上还不如他们在任何一个五金商店里都能买到的那些笨重的电灯灯线,这让我这个消费主义者很是恼火。同样,那些在充满异国情调的五金店里出售的,标榜可以提高清晰度,缓解听力疲劳”---或比这吹的更玄的隔离盘和小型激光唱片也让我不快.

建立在对基本声频科学知识一无所知基础上的骗局正日益层出不穷.当然,有些“小贩”知道自己卖的不过是万金油,但是我相信,还真有那么一些“小贩”对自己那天花乱坠的宣传信以为真。让我设想一下:有些“小贩”知道自己在骗人,那我对他们就只有更“钦佩”了。

我们中没有几个人拥有不受限制的预算,我们必须明智地使用资金。因此,本文的目的在于帮助你区别“真实”和“假象”。这样,你就能确定什么值得花钱,什么不值。经验表明:让我自己一味声称我知道别人能听见什么,不能听见什么,是徒劳无功的。因此,我只讲一下那些对我这双经验丰富的耳朵来说重要的事情,我还会解释一下那些从科学、逻辑角度看来合乎情理的事。要理解下面的内容,你并不需要受过大学教育。但是我得假设你鼓捣过立体收音机、光碟播放器和盒式录音带转动机器装置。我会先定义四个声频参数,然后我会讲一些常见的对音响迷们使用的花招,这样,你就知道为什么它们被称为“花招”。

声频参数

对声频复制来说,所以重要的事情都可以用四个参数来标出:噪音,频率响应,失真,时基误差。让我们依次看一看这四个参数。

当你打开收音机时,你听到的背景嘶嘶声就是“噪音”;在播放开式磁带或盒式录音带时,你也能在没有声音的磁带段听到噪音。“动态范围”是“噪音”的另一个近亲:指的是背景噪音和完全失真前可能达到的最大音量之间的取值范围(用分贝表示)。光碟(CD)和数码影视光碟(DVD)的“动态范围”很大,你听到的噪音要么属于制作模拟式磁带母版中产生的“副产品”,要么就是制作磁带母版时,录音棚中的杂音被麦克风拾取了进去。

噪音可分为交流电源产生的嗡嗡声、电器开关弹开声、塑胶磁带咔哒声、台间无线电噪音、调制磁带时的噪音、摩擦电效应噪音等几个不同的组。录音室外的人不大可能听到调制磁带时的噪音,这种噪音是那些很快就过了时的模拟式录音机所特有的,并且这些噪音常常被磁带内容所掩盖。仔细聆听男低音歌手独唱的录音,你会间或听到这种噪音:每个音符都伴有一个杂音“啐”,并且这个杂音只在两个音符之间闪现。当触摸那些制作质量不高的电缆时,会产生摩擦电效应噪音,因此这些噪音又被称为“触摸噪音”。我大约已经有20年没有见过有这种瑕疵的电缆了。

频率响应指的是某件设备在一定频率范围内响应的均匀度。高、中、低音太多或太少,都不会发生音误。对于大多数人来说,音阙范围最低是25赫兹,最高不到20K赫兹。有些音响迷坚信:声频设备能够响应20K赫兹以上的频率非常重要。但事实上,录制超声波范畴内的声频是毫无意义的。因为根本就没有人能够听的见。频率响应可分为物理微音效应、电子装置鸣响和摆动、声鸣响三组。作为消费者,你不需要懂的这些东西。但是对与声频设计师和声学家来说,它们却相当重要。

失真,是更专门地用来描述定期非线性的常用词汇。失真添加了原声中没有的新频率成分。声频材料经过一件设备处理后,失真添加了悦耳或刺耳的新频率。声频设备设计的初衷,是使所有的失真都低到一个耳朵听不到的程度上。稍后,当我解释一些音响迷更喜欢塑胶唱片和调谐式电子产品的原因时,我会再次提到“失真也可以使音乐更好听”这个观点。

有两种类型的失真——谐波失真和交叉调制失真。多数情况下,这两种类型混在一起造成失真。谐波失真增加了与原声在乐曲上相关的新频率。在外行看来,谐波失真添加了一点浊音或鸣音音效。所有能产生音级的乐器都有谐音,因此对某见乐器而言,谐波失真在某种程度上只是稍稍改变了一下它的音质。电子吉他手运用(常常使用)谐波失真,以使吉他本来的叮玲声转变成更雄壮、更持久的蜂鸣音。

原文:Audiophoolery

发现者:jesseshen  来源: 发布时间:2008-05-15 类型:转载

You might think that a science-based field like audio engineering would be immune to the kind of magical thinking we skeptics see in other fields. Unfortunately, you would be wrong. In my 35 years as a professional audio engineer and musician, I've seen some of the most outrageous pseudo-science sold to consumers, and even to other audio pros who should know better. Not unlike claims for alternative medicine, nonsense is shrouded in scientific-sounding jargon to confuse the uneducated. Or a sales pitch will cite science that is legitimate but irrelevant. The result is endless arguments among audiophiles over basic scientific principles that have been fully understood for fifty years or longer.

As a consumerist, it galls me to see people pay thousands of dollars for fancy looking wire that's no better than heavy lamp cord they can buy at any hardware store. Or magic isolation pads and little discs made from exotic hardwood that purport to "improve clarity and reduce listening fatigue," among other surprising claims. The number of scams based on ignorance of basic audio science grows every day. Surely some of these vendors know they're selling snake oil, but I'm certain that just as many believe their own hype. I'd respect these people more if I thought they knew they were conning people!

Few of us have unlimited budgets and must spend what funds we have wisely. Therefore, the purpose of this article is to help you distinguish truth from fiction, so you can determine what is and is not worthwhile. Experience has shown that it's futile to claim I know what someone else can or cannot hear. Therefore, I will relate only those things that matter to my experienced ears, and explain what makes sense from the perspective of science and logic. You don't need a college degree to understand the explanations that follow, though I'll assume you've played with a stereo receiver and CD player or cassette deck a few times. I'll begin by defining the four basic audio parameters. Then when I describe some common audiophile scams later on, you'll understand why they are scams.

AUDIO PARAMETERS DEFINED

Only four parameters are needed to define everything that matters for audio reproduction: Noise, frequency response, distortion, and time-based errors. Let's look at each of these in turn.

Noise is the background hiss you hear when you turn your receiver way up, and you can also hear it during quiet passages when playing open reel or cassette tapes. A close cousin is dynamic range, which defines the span (expressed in decibels) between the background noise and the loudest level possible before the onset of gross distortion. CDs and DVDs have a very large dynamic range, so any noise you may hear was either from the original analog tape, was added as a byproduct during production, or was present in the room and picked up by the microphones when the recording was first made.

Subsets of noise are AC power-related hum and buzz, electronic crackling, vinyl record clicks and pops, between-station radio noises, tape modulation noise, and the triboelectric cable effect. You're unlikely to notice tape modulation noise outside of a recording studio because it's specific to analog tape recorders, which are fast becoming obsolete, and usually hidden by the music itself. You can sometimes hear it if you listen carefully to a recording of a bass solo, where each note is accompanied by a "pfft" sound that disappears between the notes. The triboelectric effect is also called "handling noise" because it occurs when handling poorly made cables. I haven't seen a cable with this defect in about 20 years.

Frequency response is how uniformly a device responds over a range of frequencies. Errors are heard as too much or too little bass, midrange, or treble. For most people, the audible range extends from about 25 Hz at the low end, to just shy of 20 KHz at the high end. Even though many audiophiles believe it's important for audio equipment to respond to frequencies far beyond 20 KHz, in truth there is no need to reproduce ultrasonic content because nobody can hear it. Subsets of frequency response are physical microphonics, electronic ringing and oscillation, and acoustic ringing. These subsets are not necessary for consumers to understand, but they are important to design engineers and acousticians.

Distortion is the common word for the more technical term nonlinearity, and it adds new frequency components that were not present in the original source. When music passes through a device that adds distortion, new frequencies are created that may or may not be pleasing to the ear. The design goal for audio equipment is that all distortion be so low in level it can't be heard. I'll return later to the notion that distortion can be pleasing when I explain why some audiophiles prefer vinyl records and tube-based electronics.

There are two basic types of distortion - harmonic and intermodulation - and both are almost always present together. Harmonic distortion adds new frequencies that are musically related to the source. In layman terms, harmonic distortion adds a slightly thick or buzzy quality to music. All musical instruments create tones having harmonics, so a device whose distortion adds a little more merely changes the instrument's character by some amount. Electric guitar players use harmonic distortion - often lots of it - to turn a guitar's inherent plink-plink sound into a singing tone having great power and sustain.

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